Humanoids first released Alliance of the Curious and the characters we met there are the exact same characters we see in Bad Break. Bad Break is a prequel to Alliance and here, we see their beginnings. Bad Break also continues Riche's fascination with Neo-Noir and Crime genres. Being able to work within the genres and expand them to places not seen regularly. Bad Break starts with one of our protagonists, somewhat bandaged and in a mission to get to certain place. It's really a very striking introduction to the character and comic. We follow him for a while until he slowly meets up with our other two protagonists and from there our story goes into full gear. Bad Break is a story that's high in black humor, convolution (not a bad thing) and silence; Bad Break is a comic that loves its silence.
Riche's linework is bold, thin and straight to the point. He draws what is needed to move the story or to add dimensions to his characters. His chiaroscuro black and whites with gray overtones add to the story's unrelenting pace. It also gives an atmosphere of paranoia.
Not only is Riche a skilled artist, but he has a strong grasp of the inner-working of Neo-Noir. There's that word again. For those who don't know, Neo-Noir takes a unique spin on Noir. Neo-Noir takes in account modern technology and it's social ramifications while using things like memory lapses, somewhat convoluted narratives, identity crisis, and a distance between the view or reader with their protagonists. Instead of having the viewer or reader build a relationship, like you would in most Noir works, Neo-Noir keeps a distance that makes that relationship unattainable. You realize you're watching or reading a story by the way Neo-Noir utilizes unconventional camera angles and a schizophrenic plot progression. That's what Riche does with Bad Break. He takes the themes, tropes and motifs that Neo-Noir utilizes and turns them on their head and almost deconstructs them.